Charger
Charger CGR-1A1
- Role: Scout
- Tech Base: Inner Sphere (2665)
- Chassis: 80 tons
- Movement: 5 / 8
- Armor: 160
- Heat Sinks: 10 (10)
- Weapons:
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3039 , Master Unit List
- Battle Value: 981
- More Info
Charger CGR-1L
- Role: Skirmisher
- Tech Base: Inner Sphere (3022)
- Chassis: 80 tons
- Movement: 5 / 8
- Armor: 88
- Heat Sinks: 10 (10)
- Weapons:
- Large Laser
- Medium Laser × 2
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3039 , Master Unit List
- Battle Value: 980
- More Info
Charger CGR-1A5
- Role: Juggernaut
- Tech Base: Inner Sphere (3023)
- Chassis: 80 tons
- Movement: 4 / 6
- Armor: 240
- Heat Sinks: 13 (13)
- Weapons:
- AC/20 (ammo: 10)
- SRM 6 × 2 (ammo: 15)
- Medium Laser
- Small Laser
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3039 , Master Unit List
- Battle Value: 1468
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Charger CGR-SB 'Challenger'
- Role: Juggernaut
- Tech Base: Inner Sphere (3025)
- Chassis: 80 tons
- Movement: 3 / 5
- Armor: 247
- Heat Sinks: 28 (28)
- Weapons:
- Large Laser × 4
- Medium Laser
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3039 , Master Unit List
- Battle Value: 1604
- More Info
Charger CGR-1A9
- Role: Skirmisher
- Tech Base: Inner Sphere (3034)
- Chassis: 80 tons
- Movement: 4 / 6
- Armor: 160
- Heat Sinks: 22 (22)
- Weapons:
- LRM 20 (ammo: 12)
- Medium Laser × 4
- Small Laser
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3039 , Master Unit List
- Battle Value: 1397
- More Info
Charger CGR-3K
- Role: Skirmisher
- Tech Base: Inner Sphere (3049)
- Chassis: 80 tons
- Movement: 5 / 8, XL
- Armor: 179 (Ferro Fibrous)
- Heat Sinks: 12 (24)
- Weapons:
- LRM 20 w/ Artemis IV (ammo: 12)
- Medium Pulse Laser × 4
- Equipment:
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3050 , Master Unit List
- Battle Value: 1656
- More Info
Charger CGR-C
- Role: Skirmisher
- Tech Base: Inner Sphere (3052)
- Chassis: 80 tons
- Movement: 5 / 8, XL
- Armor: 179 (Ferro Fibrous)
- Heat Sinks: 12 (24)
- Weapons:
- LRM 20 w/ Artemis IV (ammo: 18)
- Medium Pulse Laser × 3
- Equipment:
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3050 , Master Unit List
- Battle Value: 1592
- More Info
Charger CGR-SA5
- Role: Juggernaut
- Tech Base: Inner Sphere (3063)
- Chassis: 80 tons (Endo Steel)
- Movement: 4 / 6 (8), Light
- Armor: 247
- Heat Sinks: 12 (24)
- Weapons:
- LB 20-X AC (ammo: 10 Cluster, 5 Standard)
- Streak SRM 6 × 2 (ammo: 15)
- ER Medium Laser × 3
- Equipment:
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3050 , Master Unit List
- Battle Value: 2105
- More Info
Charger CGR-2A2
- Role: Scout
- Tech Base: Inner Sphere (3064)
- Chassis: 80 tons
- Movement: 5 / 8
- Armor: 161 (Ferro Fibrous)
- Heat Sinks: 10 (10)
- Weapons:
- Medium Laser
- Rocket 10 × 5
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3050 , Master Unit List
- Battle Value: 1109
- More Info
Charger CGR-KMZ
- Role: Sniper
- Tech Base: Inner Sphere (3071)
- Chassis: 80 tons
- Movement: 4 / 6, XL
- Armor: 186 (Light Ferro Fibrous)
- Heat Sinks: 12 (24)
- Weapons:
- Heavy PPC
- Light PPC × 2
- MML 9 (ammo: 11 SRM, 13 LRM)
- Sword
- Equipment:
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3050 , Master Unit List
- Battle Value: 1781
- More Info
Charger CGR-1X1
- Role: Scout
- Tech Base: Inner Sphere (3076)
- Chassis: 80 tons
- Movement: 5 / 8 (13), XL
- Armor: 247 (Heavy Ferro Fibrous)
- Heat Sinks: 10 (20)
- Weapons:
- ER Large Laser
- Medium X-Pulse Laser
- Equipment:
- Angel ECM Suite
- Laser Anti-Missile System × 2
- Bloodhound Active Probe
- Chaff Pod
- Supercharger
- C3 Boosted Support
- MASC
- TAG
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: XTR: Corporations , Master Unit List
- Battle Value: 2009
- More Info
Charger CGR-3Kr
- Role: Skirmisher
- Tech Base: Inner Sphere (3078)
- Chassis: 80 tons
- Movement: 5 (6) / 8 (9), XL
- Armor: 212 (Light Ferro Fibrous)
- Myomer: Triple-Strength
- Heat Sinks: 10 (20)
- Weapons:
- Snub-Nose PPC
- Light PPC
- ER Medium Laser × 2
- Medium Laser
- Sword
- ER Small Laser
- Small Laser
- Equipment:
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: TRO: 3085 , Master Unit List
- Battle Value: 2121
- More Info
Charger C
- Role: Scout
- Tech Base: Clan Mixed (3130)
- Chassis: 80 tons
- Movement: 5 / 8 (13), XL
- Armor: 245 (Ferro Lamellor)
- Heat Sinks: 15 (30)
- Weapons:
- ER Medium Laser
- Improved Heavy Medium Laser × 4
- Equipment:
- Inner Sphere Angel ECM Suite
- Inner Sphere Bloodhound Active Probe
- Inner Sphere Supercharger
- MASC
- Targeting Computer
- Design Quirks:
- Easy to Maintain
- Bad Reputation (Inner Sphere)
- Barrel Fist (Left Arm)
- Sources: Rec Guide:ilClan #29 , Master Unit List
- Battle Value: 2762
- More Info