Grim Reaper
Grim Reaper GRM-R-PR29
- Role: Skirmisher
- Tech Base: Inner Sphere (3052)
- Chassis: 55 tons
- Movement: 5 / 8, XL
- Armor: 185 (Ferro Fibrous)
- Heat Sinks: 10 (20)
- Weapons:
- LRM 20 (ammo: 12)
- ER Large Laser
- SRM 6 (ammo: 15)
- Medium Pulse Laser
- Equipment:
- Anti-Missile System (ammo: 12)
- CASE
- Design Quirks:
- Easy to Maintain
- Protected Actuators
- Sources: TRO: 3055 , Master Unit List
- Battle Value: 1469
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Grim Reaper GRM-R-PR30
- Role: Skirmisher
- Tech Base: Inner Sphere (3066)
- Chassis: 55 tons
- Movement: 5 (6) / 8 (9), XL
- Armor: 185 (Ferro Fibrous)
- Myomer: Triple-Strength
- Heat Sinks: 10 (20)
- Weapons:
- ER PPC
- LRM 15 w/ Artemis IV (ammo: 16)
- Streak SRM 6 (ammo: 15)
- ER Medium Laser
- Equipment:
- Design Quirks:
- Easy to Maintain
- Protected Actuators
- Sources: TRO: 3055 , Master Unit List
- Battle Value: 1673
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Grim Reaper GRM-R-PR31
- Role: Skirmisher
- Tech Base: Inner Sphere (3066)
- Chassis: 55 tons
- Movement: 5 (6) / 8 (9), XL
- Armor: 185 (Ferro Fibrous)
- Myomer: Triple-Strength
- Heat Sinks: 12 (24)
- Weapons:
- ER PPC
- LRM 20 w/ Artemis IV (ammo: 12)
- ER Medium Laser
- ER Small Laser
- Equipment:
- Design Quirks:
- Easy to Maintain
- Protected Actuators
- Sources: TRO: 3055 , Master Unit List
- Battle Value: 1655
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Grim Reaper GRM-R-PR62A
- Role: Skirmisher
- Tech Base: Inner Sphere (3072)
- Chassis: 55 tons
- Movement: 5 / 8, XL
- Armor: 185 (Ferro Fibrous)
- Cockpit: Small
- Heat Sinks: 10 (20)
- Weapons:
- Snub-Nose PPC
- MML 9 (ammo: 13 LRM, 11 SRM)
- ER Medium Laser
- Equipment:
- Anti-Missile System (ammo: 12)
- Targeting Computer
- CASE
- Design Quirks:
- Easy to Maintain
- Protected Actuators
- Sources: Jihad Turning Points: New Avalon , Master Unit List
- Battle Value: 1542
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Grim Reaper GRM-R (Einar)
- Role: Missile Boat
- Tech Base: Inner Sphere Mixed (3073)
- Chassis: 55 tons (Reinforced)
- Movement: 5 (4) / 8 (6), XL
- Armor: 185+40 (Ferro Fibrous)
- Heat Sinks: 10 (20)
- Weapons:
- Clan LRM 20 w/ Artemis V (ammo: 12)
- Clan ER Large Laser
- Clan ER Medium Laser
- Equipment:
- Clan Laser Anti-Missile System
- Modular Armor × 4
- Clan Light TAG
- Clan CASE II
- Design Quirks:
- Easy to Maintain
- Protected Actuators
- Difficult to Maintain
- Non-Standard Parts
- Poor Sealing
- Sources: XTR: ComStar , Master Unit List
- Battle Value: 2121
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